Will pulling hate have to be avoided at all costs? How high is the target's evasion? Very potent skillchains at Lv 55->60 are: Slug/Sidewinder > Dancing Edge (Distortion), Slug/Sidewinder > Rampage (Distortion), Guillotine > Slug/Sidewinder (Fragmentation), Tachi: Yukikaze > Slug/Sidewinder (Fragmentation). Do NOT set your subjob to Ninja before Lv 20, as you don't get dual wield or any ninjutsu, and your base AGI difference will at best be 1 point; most likely at the sacrifice of 1 STR. this out yourself anytime; go and pick targets with similar levels and swap out pieces of gear. Humes will have RSE2 feet (Lv 62), but it's up to you if the HP+, STR+, and slight AGI+ are worth the massive cost. If you have a group that can clear areas in Einherjar, the next best thing to Scout's Belt is Buccaneer's Belt (Lv 75, /). You cannot scavenge anything inside a city. Bottom line: meriting this will give you nothing for a long time, and you'll likely never notice a return in gil savings. EES can miss; I’ve seen it miss on too weak targets, and I’ve seen it connect without any RACC equipment vs. IT+ targets. Of course, AF1+1 (Lv 74, /) body also replaces AF1, and will also perform better than Pahluwan body on ranged attacks if you can get it, but Pahluwan body's ACC+10 will help your melee swings a fair amount when combined with Optical hat. More; Languages; Page actions. If you're eating sushi, you'd still be better off going with daggers for RACC+ and changing to meat food. Acid bolts for defense down, holy bolts for additional effect damage, and mythril/darksteel for JA/weapon skills turn crossbow into as good of an overall weapon as you'll find anywhere in the game for RNG. The 600+ delay from guns hurts as well. Like AF1 hands, Hunter's Braccae (Lv 56, /) do not serve RNG well in an exp situation. The level of preparation you have for the situations you expect to see is what makes not just a good RNG, but a good player overall. The amount ignored is based on TP at time of use. Dragon Affinity; View the entire Crimson Scale Mail Set. 271 : Zones : 8,887 : NPCs : 25,601 : Items : Cursed Finger Gauntlets -1 Cursed finger gauntlets -1. Previous adjustments to other melee had been made and ranger hadn't seen anything in updates over the last 2-3 years aside from senseless damage restrictions. Often overlooked due to its lack of RATK+ or STR+, the delay of 540 is comparable to Selene’s, and the RACC+7 is a good thing. In my personal opinion, the versatility allowed by changing ammunition, the high base dmg, and the RATK+ make Othinus' the best overall ranged weapon for exp in the game, outside of a full relic. High base dmg, RATK+, RACC+, STR+, AGI+. Do NOT, however, stack up on AGI for normal Ranged Attack dmg with marksmanship OR archery. 1 Job key 2 Shields 2.1 Gallery 3 Head 3.1 Gallery 4 Body 4.1 Gallery 5 Arms 5.1 Gallery 6 Other appearances 6.1 Dissidia Final Fantasy Opera Omnia 6.2 Pictlogica Final Fantasy 6.3 Final Fantasy Record Keeper 6.4 Final Fantasy Brave Exvius Characters may equip shields on one or both hands at the same time (this set-up … Shipping time is normally between 2 to 6 months. Home Asura Asura Bahamut Bismarck Carbuncle Cerberus Fenrir Lakshmi Leviathan Odin Phoenix Quetzalcoatl Ragnarok Shiva Siren Sylph Valefor Alexander Caitsith Diabolos Fairy Garuda Gilgamesh Hades Ifrit Kujata Midgardsormr Pandemonium Ramuh Remora Seraph Titan Unicorn Dragon Scale Gauntlets Knitted Dragonhide Armor Elbow Length Custom Made for You Crystalsidyll. If you can get subs+1, and have no BRD, use those. Gnt. You will start going through more ammo, but your TP gain speed and overall DoT will increase more with full merits in these abilities. If you can get a pair from ISNM60 or through AH, Deadeye gloves (Lv 60) are a nice piece of hand gear. You can also use Bowyer ring (Lv 29) for some RATK. Don't bother with Genin earring if you are /WAR. Noct body, hands, and legs are the only RACC gear available until Jaridah (Lv 55). That leaves its utility to a very short period of time. Don’t just keep it in your back pocket; bring what you can to make it as effective as possible when it has to be used. This is a bad idea. Also at Lv 7, if you've spent the time or the money to get them, Leaping/Bounding Boots are the best you can get until Race-specific gear in the upper 20s. Rangers are meant to put large holes in things, and do it quickly. 20-30 delay of that weapon sees no TP gain at all (since guns of about 620 or so already hit the TP/shot cap), and the 2-3% more TP than longbow gives isn't worth the massive delay penalty. Join the world's largest MMO gaming network. Ranger's Necklace (Lv 14, ) can be worn until at least Lv 40, and the alternatives through Lv 75 for neckwear will not do much better. Is TP gain rate important? Head down to the Tenshodo shop in Lower Jeuno, where Yin Pocanakhu talks about a toolbox that won't open. Silence, attack down, sleep, and elemental damage are all possible with the appropriate arrows. For waist gear, brave belt (Lv 18) gives a small amount of STR+, and is worth the -1 AGI. The 5 minute recast and 5 minute duration mean it can be active all the time, but it also prevents the ability from being used only for weapon skills. Retrieved from " https://ffxiclopedia.fandom.com/wiki/Dragon_Finger_Gauntlets?oldid=1656166 ". NOTE: Use whichever you enjoy more; Coffinmaker won't give 40 base dmg until 500 weapon skill points are obtained with it (like the trial weapons for Detonator or Empyreal Arrow), so you may not consider it worth the time. The amount might depend on your INT, and on the target's dark resistance. Model-Gloves of the Rising Dragon-Female-Lalafell.png Model-Gaskins of the Rising Dragon-Female-Lalafell.png Model-Gaiters of the Rising Dragon-Female-Lalafell.png for more TP gain, and only back up for weapon skills as needed. Immediately you'll notice upon changing to ranger that you do not have a lot of what most other melee jobs get. To break even on that ammo investment, you'd have to then fire another ~150 stacks of ammo. This is the most ranged attack you can get in the ring slot without fighting Absolute Virtue or completing the Treasures of Aht Urhgan missions. The speed of this JA allows it to be used to claim targets, since its range is about the same as provoke. However, if you have completed the missions for Treasures of Aht Urhgan, and chosen Jalzahn's Ring (Lv 50, /) this will stay with you for quite some time. Instead of 42 base dmg like HF+1, Coffinmaker is only 40, but is also 40 less delay. This body piece will last you from 16-30, though if you don't have it, the AGI+1 is unlikely going to hurt your performance. Crimson Finger Gauntlets All Races DEF: 26 HP +20 MP +20 Ranged Accuracy +10 Ranged Attack +10 Dark Magic Skill +10 Lv. If you can get into the upper tiers of assault, a good neckpiece is Sniper's Collar (Lv 69, /). All ranged attack damage and accuracy are influenced by the VIT, DEF, evasion, and distance of the target. Unless you've got a power leveler in your party, /WAR is also going to die the most. All RNG job traits are accuracy bonuses or Resist Poison. Crimson Finger Gauntlets All Races DEF: 26 HP +20 MP +20 Ranged Accuracy +10 Ranged Attack +10 Dark Magic Skill +10 Lv. Also, you can save a lot faster by simply use cheap ammo such as demon arrow/holy bolts and combine with other recycle items like scout beret in merit if you don't mind the lower damage while spending the recycle benefits on more expensive ammo like silver bullets and kabura arrows after you have merited. Many undead are strong to piercing (but holy bolts avoid this problem slightly via additional effect: light dmg), and many exp targets are weak to it (birds, greater birds, bats, flies). Historical Background hide. Since it is considered magic damage, it is guaranteed to hit on any target that is not magic damage immune. They have higher delay than short bows or most crossbows, but they gain TP at a rate high enough to prevent it from being a real disadvantage. Home Asura Asura Bahamut Bismarck Carbuncle Cerberus Fenrir Lakshmi Leviathan Odin Phoenix Quetzalcoatl Ragnarok Shiva Siren Sylph Valefor Alexander Caitsith Diabolos Fairy Garuda Gilgamesh Hades Ifrit Kujata Midgardsormr Pandemonium Ramuh Remora Seraph Titan Unicorn They both fall under the same spot on the skillchain chart as Heavy Shot / Arching Arrow, so you won't gain the ability to open or close darkness, or even chain with 1 other ranger to create light. Hunter's Bracers (Lv 52, /) give absolutely nothing that will benefit RNG in an exp situation. You'll likely not notice an RACC penalty but will see a real bonus in dmg with RATK+ stacked on. Meleeing with axe/dagger even in the 40s is a difference of 10~12 accuracy. Faith for gun / crossbow users, Hope for longbow. You're going to need a large amount of RATK+, even if you are eating meat, to push the limits of this bow. are: If you have a job at Lv 75 and want to be a more potent ranger, meriting is an option available to you for additional preparations. Genin earring (Lv 30, rare) is a must for any RNG/NIN. Rangers do not take hits well, and are not meant to be tanks. These do not get replaced until Lv 21 with Beetle rings. For total damage output, it’s /WAR > /SAM > /NIN on kited targets, and /WAR > /SAM ~= /NIN against stationary stuff. Slug Shot (marksmanship), Sidewinder (archery) at 175 skill; Lv 55 if you don't have merits in the combat skills mentioned. Also try to switch to your highest damage ranged weapon and ammo combination as well. There are crossbows also available with bolts for decent damage as well, and will serve to increase your marksmanship skill if you couldn't build it before unlocking the job. Exp enemies start hitting much harder, and your defense hasn't increased since the 30s. The only weapons capable of gaining 100%TP from barrage are too slow delay-wise to allow the weapon skills to chain. At the same time, vs. Archer's knives (Lv 28) there is a tradeoff of 5 RACC and 1 AGI for 5 RATK. Trueflight has a Fragmentation property to it, which means it can be used to open/close light skillchains with Heavy Shot, Detonator, Arching Arrow, and Empyreal Arrow. In fact, it's recommended that you not wear Osode until you know you have enough RACC+ to cover the loss of AF1 body. 22 merits (capped recycle) = ~55 stacks of ammo ~ 5445 shots, Number of ammo you need to spend to save 55 stacks of ammo with 25% recycle chance: 220 stacks of ammo (only 165 stacks is spend since you recover 25% of the 220 stacks). It is not likely that anyone will be able to pull hate off you once you've gone through this list, be they PLD or NIN. If you don't want to party unless it allows you to be /WAR and force you to hold back, that's your decision. Martial slacks (Lv 24) are a great piece of gear for the time due to the AGI+, and evasion+. Fewer shots allow your performance to depend more on your character setup than on your ability to mash a single button for hours at a time. Swap it for something else during the day if you can remember to do so. Voodoo Fin. The majority of RNG AF1+1 (Lv 74, Legwear doesn't see many options outside of Pahluwan Seraweels (Lv 72, /). For example, if your TP gain is 15% per shot, and land a 4 shot barrage, you'll get 60% TP return. No rangers I know use short bows as a main weapon (example: Sniping Bow - RNG artifact weapon). Meat eaters will be able to take advantage of Coeurl Sub +1, Yellow Curry, or Sis Kebabi to exp if /NIN. RNG are very restricted when it comes to good back gear almost through Lv 75. Toward the upper levels you'll see bolts with moderate base dmg, and these will complement a wide array of additional effect bolts. FFXI Data As of the 19 February 2015 update. Arrives before Valentine's Day. While this piece has no strength and one less ranged attack than the Archer's Jupon, it does not have the ranged accuracy penalty but does add AGI +10. This JA does generate a fair amount of hate. There is also the AF1+1 set. Bonecraft (84/95) Yield: Dragon Finger Gauntlets x 1 HQ 1: Dragon Finger Gauntlets +1 x 1 Earth Crystal 1 x Leather Gloves 1 x Silver Thread 2 x Wyvern Scales None None None Only obtainable through synthesis. More shots means the effect will have more chances to kick in, or more elemental damage will be put on the target (see Lv 40-50 and Lv 50-60 sections for more on elemental arrows). Purchase a Bonanza pearl (*1) from a Bonanza Moogle at designated areas (*2), then have the vendor inscribe your desired three-digit number on it, kupo. Bear handed use presented no such problems while maintaining supirior protection and dexterity over hockey/lacrosse gloves. From shop Crystalsidyll. Cursed Mail 96 Dragon Leggings 87 Dragon … If for some reason you need to bind a target, try to create a macro that gives 1-2 seconds of warning before using the JA. Dragon Fng. Sold by the Bartender, found at The Crown and Lion, in the City of Amaranthine for 779884. Otherwise you can use Mutton Tortilla or Navarin from Lv 25-35 for RATK+ and some STR+. The combination of Store TP traits and Meditate every 3 minutes for an additional 60 TP will likely bring the TP gain rate to be slightly better than, if not equal to /NIN. Final Fantasy XI Item Information for Iron Finger Gauntlets If you have enough Ranged Accuracy (RACC) to land weapon skills and barrage consistently, the priorities on stats for increasing Weapon Skill damage are: Rangers have poor base STR. as you will be more likely to pull hate due to the increased damage and the ranged attack having an enmity+ bonus. Ability, Equipment, Subjob and Food Notes. Velocity Shot (5 minute recast, lasts 5 minutes, Lv 45). This helmet gives HP+30 and STR+5. MP +20 You'll want to ask your sky linkshell which winds to throw at which gods, and you'll also want to determine what you'll do if you miss before you start fighting. Hey guys! Does not reduce your hp/tic loss from being in poison status. The accuracy of these weapon skills increases with the more TP you have, but it seems to be highly inaccurate at 300%. You cannot use the TP gained from barrage to skillchain with yourself. From here on out, if you go with RATK/STR+ in gear, use Sole Sushi. However, this only applies when you actually use Rng as your single merit job. More about winds will be mentioned in the Lv 70-75 section. FFXI Guides: Items Armor Weapons Food Conquest Points Furniture Abjuration Advanced Search. For standard melee weapons, use an axe and swing it on targets between shots. /NIN allows you to actually use an otherwise empty slot in your equip screen by letting you dual wield an additional Hawker's/Archer's knife. Rangers have access to such a limited amount of magic attack and magic accuracy enhancement in equipment, that this ability cannot be depended on for damage. The HQ Jaridah can replace Noct, as the RATK+ can be more valuable than the 2 RACC. Of course, if you can manage to obtain a pair, Hachiryu Haidate (Lv 75, ) is the best legwear you can get, for either archery or marksmanship users. Dmg/delay is slightly better on Coffinmaker, but the lack of RATK makes these 2 guns about even in overall output. After maxing out either archery or marksmanship, many people will go after critical hit rate. Meat eaters likely won't be able to sacrifice the difference of 20 RACC by wearing this body piece over AF1 or Pahluwan. As previously stated, don't bother to use EES if you are double weakened. Ranged Attack+ often has a larger impact than STR+ or AGI+. So the result is more or less ambiguous. Aside from that, Rice Dumplings work well for RATK after Lv 35. Even those who rely on multi-hit weapons will likely use this ability, as it will enhance the main source of their total damage: Slug Shot (Lv 55). For standard melee weapons, use an axe and swing it on targets between shots. If you are eating meat, this weapon skills' accuracy will suffer from the distance penalty. Namespaces. Most ranged attacks will average around 100 damage per shot, but a thrown wind will do ~150-190 plus an additional effect of 150-250. From BG FFXI Wiki (Redirected from Drachen Finger Gauntlets) Jump to: navigation, search. FFXI Guides: Items Armor Weapons Food Conquest Points Furniture Abjuration Advanced Search. For situations where high spike dmg is required, like Dynamis Lord or any fights that should not last longer than 90 seconds, there is Culverin(+1) (Lv 73). If you are in this status, use standard melee weapon skills if TP allows, then wait the weakness out by resting the entire time. Again, makes no sense. All AF2/Relic will be covered after buyable/questable items. There are also only 2 forms of ammunition available to guns; high base dmg or stun bullets. Higher TP= more dmg, along with the attributes mentioned at the top of this guide to boost weapon skills. From BG FFXI Wiki. The number of shots fired increases with level. If that's the case, go for Enmity-. Flounder Meuniere for the RACC+, RATK+, and Enmity- combo. One quick note: please avoid using trial weapons in an exp or event situation. Any NM that requires a high powered weapon due to its high defense will be a good situation for a Hellfire +1; assuming Holy bolt additional effect damage isn't high on that target. If you stack on RACC+ in gear, it's Dhalmel Pies or Wild Stew to Lv 55. This may have been useful in situations where you are double weakened, but the extreme restriction on ranged attack also applies to magic attack. Use this food if you believe your exp party will be fighting for over 2 hours straight, as this can't be beaten for the bonuses it provides at this level. Regardless, you won't want to wear AF2 body for weapon skills. The higher-end ranged attack foods really should only be used in situations where you are expected to put as much damage as possible on targets (aka when you're able to sub warrior, or when party/alliance gives you a BRD because they want you to be a primary DD). It is HIGHLY recommended that if you take ranger past Lv 70, to join a linkshell that does sky (and finish The Mithra and the Crystal). Short bows have roughly half the delay of longbows, and about half the base dmg of longbows for the level they can be equipped at. When you do eat sushi in exp sessions, try to use sole for the STR+, as the AGI+ from squid will not be noticed in your DoT, and will have a minimal boost on marksmanship weapon skill dmg. This is another often ignored ability. As a general rule, however, most people won't be impressed with how you do dmg in the Valkurm Dunes. One final body option that provides a bonus to ranged attack is the Denali Jacket (Lv 75, /) obtainable on floor 80 of Nyzul Isle. Since ranged attacks are based on a target's defense, the way melee attacks are, this weapon skill not bad, but stick to Hot Shot/Flaming Arrow. When trying to increase ranged Weapon Skill damage, many people tend to think that loading up on AGI+ will benefit you more for marksmanship, and STR+ will help Archery best. Each combat skill point increases your RACC and RATK with that weapon by 1. Avoiding Hundred Fists or clearing the area to avoid Chainspell will help your alliance's/linkshell's chances of success. Finger Gauntlets are armored gloves for the hands with each finger protected by its own separate set of narrow strips of plate. The alternatives will be discussed at the levels they are available. This is almost never the case, however. DEF:15 HP+8 +10 +10 Breath damage taken -4%. For these reasons, many RNG stay away from short bows as a general rule. Having to hit your ranged attack macro more often is another drawback of short bows, as the delay between shots gets worse anytime you are slow with the buttons. HP +20 Mainly because many RNG have an invisible spell available through subjob, and ninjutsu or white magic invisibility is not only much more dependable, it also has a much lower recast time than 5 minutes. It's definitely worth the effort to get those winds to land. If at all possible, do whatever you can to obtain one of these 3 gorgets. Ranged Attack +10 When active, ranged attack and ranged delay are improved. Read; View source; History (Redirected from Dragon Finger Gauntlets +1) Dragon Finger Gauntlets +1 . RNG have a D in sword, and at the level these swords become available, the difference in skill (even when capped) compared to axe/dagger is pretty large. Kabura arrows (Lv 70) will give a very occasional additional effect of silence, but the 38 base dmg and RACC+ are the best you can find. You can also use Acid bolts (Lv 15), which provide a defense down effect on targets. If you can get them, there are Linen Cuffs +1 (Lv 12) that give +1 STR, but for the cost you may or may not consider it worth the time. You won't be using provoke, so subbing MNK is actually not a bad idea for the HP+ to survive pulls. For body pieces, an excellent piece is Kyudogi(+1) (Lv 70). Gavial Finger Gauntlets: 72 19 Vitality +3, Attack +3, Magic Damage Taken-2% SAM/DRG: Gavial Finger Gauntlets +1: 72 20 Vitality +3, Attack +4, Magic Damage Taken-4% SAM/DRG: Hydra Finger Gauntlets: 72 20 Vitality +3, Accuracy +5, Attack +3, Evasion +5, Magic Damage Taken-2% SAM/DRG: Hydra Finger Gauntlets +1: 72 21 There are also fire/ice/lightning arrows (Lv 45), which provide a small amount of additional effect: elemental damage, but are mainly used due to their higher base dmg. This is also the best time to work on how to do what you'll be asked for most often in exp groups: pulling. This weapon skill is considered light elemental magic damage, and can be enhanced with Magic Attack, Magic Accuracy, and AGI. The STR+ while the ability is active won't help your overall damage output nearly as much as the added TP gain from melee with dagger or axe combined with the RACC or RATK bonus of those weapons. These come as a Pair, we do not sell them separately. However, due to a curse that has been placed upon them, the ... Dragon finger gauntlets [Hands]All Races. Recycle is an odd option to have available for merit abilities as well. This means puks, greater birds, golems, ice/wind elementals, etc. If you've neglected to skill up 1 weapon type to favor the use of another, you can use barrage to build that low skill much faster. As a general rule, if you can get an equal amount of STR+ in a slot as you could otherwise get in RATK+, take the STR+. You can continue to use Acid bolts, Holy bolts for TP, and then Darksteel for your weapon skills. The AGI+ of Hope torque is also a great bonus, as well as the MND+ on Faith Torque for crossbow users and holy bolts. This is a list of armor in Final Fantasy XI. RACC+ first to make sure you can connect with this weapon skill reliably at a minimal amount of TP, then RATK+ to increase dmg, then STR+ where you can't get RATK. It used to allow the RNG who bound the target to continue to use ranged attacks without breaking the bind, but an update some time ago removed this. Quests & Missions. This is mentioned in the Lv 10-20 section, but it's important to note here: the additional effect of acid bolts will not process often on targets with high wind resistance, if at all. This, as said earlier, is the highest base damage weapon in the game, and can only be used with Cannon shells or Heavy shells. RNGs live and die on Slug shot / Sidewinder from the time they get it until the time they put down the job. This combination will generate a LOT of hate. And although War Beret +1 gives slightly less than Optical hat, it does give some HP+ and defense along with INT-. If these foods are unavailable at your AH, only go to sushi as a last resort. If you exp inside nation's control a lot, there's also Garde pick (Lv 30) for some RATK+. Even with sushi you won't land all hits every time. They also have abilities that can drain HP -and you don't have much- so avoid undead when choosing exp targets. In the earlier levels you won't have a lot of ranged accuracy available to you in gear, and not many foods provide this benefit either. Master Caster's is similar, but the 60 less delay make it a better choice, despite the lack of RATK (of course, provided you are from Windurst). Bard; Beastmaster; Blue Mage; Corsair; Dark Knight; Dragoon; Spells & Abilities; Weaponskills; Skill Chains; Skill Calculator /) is basically AF1 with some AGI+ as an added bonus. This is THE weapon of choice for fights where all you do is spam weapon skills or JAs. AGI does help weapon skill dmg increase slightly, and for those with limited gil or inventory space, you might keep Hawker's knives in case you ever take ranger into a level capped area. Eagle Eye Shot is a solid 2 hour, as it can provide the extra boost in damage necessary to finish off a target, and therefore prevent the death of other party members, if not your own. Eagle Eye Shot (2 hour recast, Single shot, Lv 1). Finger gauntlets provided greater articulation than standard Gauntlets. The RATK+ in footwear isn't available in many other forms. This weapon skill does dmg ignoring part of a target's defense. Otherwise, the only other time AF1 leg could be worn is when activating Sharpshot. The estimates are that the defense down is about 10-13%, and you'll notice other melee in your party doing up to that much more dmg when the additional effect processes. DoT won't be as high as E-Bow, but it will either be more accurate or hit slightly harder per shot. This will also likely replace Wyvern Helm and/or Hunter's Beret +1 on weaponskills because of the enmity-5. Jaridah salvars (Lv 55) also serve RNG very well. It was most likely the update that prevents anyone outside your alliance from getting hit by a target bound right next to them. Lots of fun to team up with only 1-2 other DD and incinerate targets this way. Once you get this weapon skill, delete all your other weapon skill macros. See subjobs 40-50. This was instituted in an update quite some time ago, to prevent parties and alliances from relying too heavily on RNG and BLM to win them difficult fights. Nothing is more embarassing than failing to return to camp because a target has killed you on a pull; especially if the party knows your target didn't link with anything. Don't be afraid to hit your 2 hour when situations get bad, as hitting it just as you see your party get into a situation they won't be able to handle can save a lot of exp loss and arguing about who made what mistake. This is best used with Slug-Side or barrage. Empyreal Arrow (archery) and Detonator (marksmanship) can be obtained if the quests are completed (Lv 72). The MND+ will give a bit more added effect dmg from Holy bolts when compared to the RATK of War boots, but remember to switch to RATK+ for your weapon skills when you change ammo.