So both horizontal and vertical. 3 Share this post. soit environ 30° Ensuite je modifie en triple screen : ce qui me donne 0.7x . Alors voici comment je procède : je vais sur Project immersion et je choisi RRE en simple écran : ce qui me donne 0.5x . The default in the pacenote plugin is about 1.15, the one suggested looks like binoculars or something! You can change it on bumper, bonnet and head camera. andyf.me or this. What game do you play? Inspired by Rob Prange, one of the Web Content Admin's at Project Cars, post on Formula Gulf and having never actually taken a Formula Gulf for a test drive, despite being a proud early contributor to Project CARS back in 2011, nor had I driven on the Dubai … That is because Project Immersion doubles the FoV value, and that only applies if you use the ini-tweak for Dirt Rally. Half the side mirror is cutoff, cant see the wheel and what I can see of the rear … I have triple 27's. Apr 16, 2014 1,682 638. Feb 19, 2016 #4 tnguyen2905 said: Using the in-game FOV settings are better IMO. Does anyone know what is the FOV value that is shown on the Pacenote Plugin camera editor? ~ Formula Gulf @ Dubai Autodrome. Bezel Thickness for Triple Screen (mm) Result. 2015-07-26. FLAW3D 477 FLAW3D 477 Members; 477 563 … Using Project Immersion my correct fov for Assetto Corsa is 31. A-M-A-R-85 67 A-M-A-R … Adjust FOV (field of view): [ or ] key. On 3 monitors, using the correct FOV should provide a 1:1 representation allowing better car placement for corners etc. soit environs 40° pour Dirt rally/Dirt4 je suis ce tableau de conversion : En gros, vFOV simple screen = vFOV triple … So none of the information on that page relates to 2.0. Modern FOV Calculator to calculate your FOV … The information on the project immersion website is accurate, but you must note that it is giving instructions on editing the configuration files (not the in-game slider) AND, the information on that page only relates to Dirt Rally 1. If so there is a good tool here Project Immersion to set a realistic FOV in game for your particular setup. Link to post Share on other sites. I tried the formula in method 2 as well as the FOV calculator in method 1 and both returned the same value. Assetto Corsa, Project Cars, Iracing? Tried setting up the correct fov using Project Immersion's calculator, got a value of 2.58. Use Project Immersion's FOV calculator [www.projectimmersion.com]. As of Feb 2016, I cannot seem to be able to plug in my exact vertical height in Project Immersion's FOV … Assetto Corsa's in-game triple … Link to post Share on other sites. value placeholder (In the past when I had 1 monitor with a calculated FOV of 45, I set it much higher, I didn't suffer from fish-eye). 1 Share this post. It works as the website suggests. [ or ] and Shift key. For Dirt Rally 2 you don't do this ini-tweak so if PI gives you 65 it should really be 65/2 to be correct. ouvert 1000RPM. Modern FOV Calculator Project Immersion Based on me being 42" away, 27" screen, 16:9 single screen = they both gave 35/36 fov (the projectimmersion link, used PC2) So I set cockpit (or) helmet to slider in menu to 35. andyf.me The easiest way to calculate the correct field of view (FoV) for your racing sim, no Flash required.