I read it's a bit of a problem later on in the game. All clothing has different effects for your pawns. The FashionRIMsta Mod adds apparel to RimWorld. A half decent tailor, a stockpile big enough for 5 items of clothing, set to 51-100% and a tailoring order for each of the 5 main pieces of clothing. So, Ive been playing Rimworld lately and I was loving the game, however I felt like the game could use some sexual content as well. But I have a LOT of clothing and weapons that're unneeded - just taking up space in my bunker storeroom (it's what happens when you give baddies one entrance, equipped with a two-machinegun cqc killbox lol). For example, doctors wearing Surgical Masks and Scrubs will perform better surgeries, and cooks wearing a Chef Jacket and a Chef Hat will work faster. I only use this for clothing when I have a high lv. T4) Hyperweave - only get it through trading and random drops. 2047 Posts 107 Topics Last post by JimmyMcThrowaway in Re: [1.0] RWMS -- RimWor... on February 07, 2021, 05:28:14 AM Below is a list of material effects for fabrics and leathers. This new apparel comes with certain variables that influence how well pawns perform at their job. So - I've done some looking but can't find a way, or a mod, to help with this. A pawn's minimum comfortable temperature is reduced by their total Insulation - Cold, while their maximum comfortable temperature is increased by their Insulation - Heat.. For example, consider a pawn wearing a legendary muffalo wool parka and a poor quality cloth … Tons of new clothing, complete with stat bonuses and whatnot! In the details for each order, I set "Look at stockpile [the stockpile mentioned above]" and "Do until you have 1". Creates a new job to dress patients and corpses in clothing of your choice. 2254 Posts 182 Topics Last post by iNterfector in Re: Official: Dutch on February 12, 2021, 08:06:51 AM Tools. It already has a lot of depth and interesting mechanics, such as capturing and imprisoning people, a drug system, a relationship system, and more still. I just need to get rid tbh - either … Cowboy hats provide a high heat tolerance (shades the pawns) while turbans do the oppose, keeping pawns warm in cold temperatures. The most basic fabric in Rimworld, cloth is a very versatile and very useful material in the early-game and late-game.In the early-game, players will find themselves using cloth to make new clothing for their colonists. RimWorld » Mods (Moderators: Evul, ... FashionRimsta - is my favorite mod in terms for clothing, it adds some clothing with stats so the tailoring part is not that useless like in vanilla and I think it is well balanced because crafting them takes time and enemies also use them especially late game almost always use them. When a pawn takes a piece of clothing, the tailor will make a new one. Moderator: Evul. Post and discuss RimWorld modding tools. Textiles are materials used to make clothing.Textiles are divided into two categories: Fabrics Fibrous material harvested from plants, or sheared from tamed animals Leathers A byproduct of butchering animals Material Effects. Compatible with Humanoid Alien Races 2.0. ... For older versions of RimWorld (1.0), go to Nexus [www.nexusmods.com]. In the late-game, players might want to decorate their floors with carpeting or make a billiard table for their pawns. The total insulation for a pawn is the sum of the insulation from each piece of apparel. crafter (>= 15). If crafting and research ain't your thing you can still loot most of the cool stuff from raiders, which arguably is the only *real* way of collecting hats. Most of the crafting is locked behind their own research. Discuss and release translations of RimWorld and its mods.