The Rainbow Girl appears to them and tries to console them, saying that the Earthsong could work, but never has. Winston agrees to help overthrow the factory. You really just have to believe in yourself. This will open up the stairway to the right of the furnace. But if you’re stuck or you have forgotten what you need to do, do consult this walkthrough! Head onto the next platform and ride it all the way to the right. After she serves you your food, take it out of the Diner and meet Winston and dog at 9:30 pm, in front of the Clocktower Pub. Head past the owl knight, turning on the light bulbs as you go, and avoiding damage from the enemies. Wandersong, like most adventure … Wandersong, like most adventure … You should be in range of a clock to reverse time if necessary. Hearing this, the Baron shuts down the factory immediately and tells everyone to leave. Just as it is about to drop into the saw blades, pause time and jump off onto the safe platform. Wandersong for PlayStation 4 game reviews & Metacritic score: A musical adventure where you use singing to save the world! Here, you’ll find a woman at the far right: Elara the Astronomer. You really just have to believe in yourself. Be careful, as there’s a saw blade between the two gears. You also have to avoid being blocked by the obstacles in the way. Wandersong Achievements Guide Story Achievements. The Bard and his three cohorts use music to cause disorder within the factory, causing Elmer to send the Bard to the office of The Baron. The Bard responds, telling her that they felt the same way finding out they weren't the hero. Wandersong Story Walkthrough – Act Seven Welcome to the IND13 walkthrough of Wandersong! XD maaaan don't make me go back and show you like, screen shots or video clips of me failing to believe in myself in a way the game recognizes. Head right, then up, then right again, across the pillar platforms. She claims that this was her adventure until the Bard came along and started to do everything for her, even though she's the one with witch magic. In order to attract the dog, you need to first head into Beth’s Diner and talk to the owner, Beth. We hope that this guide will help you. Take your favorite fandoms with you and never miss a beat. The boss fights especially are a highlight. To proceed, you need to go to the Diner after midnight. Wandersong is a puzzle adventure video game developed by American-Canadian indie developer Greg Lobanov. Wandersong - ACT TWO A musical adventure where you use singing to save the world! Wandersong, like most adventure … The second dance is obtained in Langtree. If you need to pass time quickly, you can use the benches around town (don’t worry, you won’t lose the food). You can also charge your sword by aiming up and watching the red energy fill your sword. In the developer commentary, Greg says that you can get past this part without participating, but I can't figure out how! The Bard meets Peter, a Balalaika player, who is depressed by his unrequited love. Here, you’ll find Miriam whistling a tune. Initially, Act 4 was supposed to be holiday themed, and the Bard would be cheered up by the holiday spirit. The other acts each took about an hour, give or take. Hand the letter over and Peter will finally agree to join. The Bard meets up with Miriam on the outskirts of town, who informs them that the spot where they meet is the Nexus Point for Chismest, and the Overseer Song is his mother's lullaby, which the Bard sings. Welcome to my achievement walkthrough for Wandersong, a puzzle adventure video game developed by American-Canadian indie developer Greg Lobanov. After a wait time of one minute and nine seconds, the Bard meets Queen Order, who is not sitting on her throne because the Dream King has occupied it. Repeat the tune with your own singing and she’ll turn the tune into music. 1.6 Scene 20: Mermaids 1.7 Scene 21: Chaoscape 1.8 Scene 22: Chaos Castle On the Lady … March of the Happy Factory Let's Play Wandersong by really queer Christmas - Part 4: The Good People of Langtree . Upon reading the letter, Miriam is disgusted, and angrily writes a reply, re-sealing the letter with a skull sticker. Once you have all three recruits, head to the diner after midnight and talk to Elara. Wandersong Story Walkthrough – Act Seven Welcome to the IND13 walkthrough of Wandersong! Talk to her repeatedly until you finally convince her to join your team. Head right past the gear to go to the next screen. The … Now that the factory is shut down, head back to the outskirts of the city, where you first found Miriam. After talking to Peter, you can freely use the door on his roof and the one at the bottom of his house as a shortcut to see him. You’ll have to jump across several moving platforms to make it to the right end of the screen. Wandersong is an Action game, developed by Dumb and Fat Games and published by Humble Games, which was released in 2019. Wandersong > General Discussions > Topic Details. Just after the first block hits the ground, start heading right and don’t let up until you’re clear of the blocks. When the Bard brings a plate of food to the dog when Winston comes to pet her, he grabs the plate and feeds it to the dog, befriending it. In the next screen, set time to flow forwards at normal speed. Next, run past the pair of blocks and then while the next blocks are still above you, pause time and run all the way to the right. You’ll finally find the clock you can manipulate on this screen. Act 2. In this screen, you need to reverse time to hop onto the first gear, and then restore time just as you jump onto the next gear. Welcome to my achievement walkthrough for Wandersong, a puzzle adventure video game developed by American-Canadian indie developer Greg Lobanov. Once the conversation is over, the intermission will end and you’ll enter the fourth act of Wandersong (for real this time). Restore the flow of time here and ride the gears until you find a clock. While writing this guide, we pick up many pieces of information from several sites for you. It takes place in the Ocean, mostly on the Lady Arabica. The characters E, R, X, or C can be utilized to change what dance The Bard is doing. The bard meets the Order Fairy, who schedules an appointment for the Bard to meet Queen Order. It’s a fairly linear path, but you can swing your sword using the singing controls and deal with the bats along the way. When you see the dim light bulb, you can turn it on by shooting your charged sword’s energy at it. Head up the stairs until you find the orange-bearded man and repeat his tune to get him playing. Next Once the player is on the top-most ledge, they should go left until they find Mask, who will be surrounded by the number of ghosts The Bard has sung aw… The best part of the game for me personally, however, was the story, which was equal parts heartfelt, hilarious, and beautiful. You need to charge your sword and hit the boss to stun it. He asks the Bard to deliver a love letter to the girl standing in front of the factory every day... who turns out to be Miriam. With the sky clear, the Bard proceeds into the spirit world. Jump on top of the gear with the deep opening and onto the next gear, which is above the gear (and to the left of the clock pillar). In the red area, head to the right until you find the crown. I promise! When Peter reads the reply, he claims that it's wonderful that she's agreed to meet him. The Bard retrieves the Earthsong from Queen Order's spirit. Change the speed of time back to normal and get past the next series of blocks. At the next clock, you need to pause time by holding a single note. Be mindful of the orange saw blades below! Every act is the perfect length, so you get a beautiful breath of fresh air every now and again. After your conversation with the rainbow girl, head down the stairs and out of your house. Start by jumping on the accessible roof to the left of the singing poet’s building, and head left jumping up and down roofs all cross town. Let the platform take you up and head right. Haha not so, the physics work the same everywhere! They convince Miriam that the two of them need to do this in order to prove that they aren't useless. WARNING: Spoilers Below. As soon as the game loads and you have control of your character, press to open the pause menu, then select "Credits." We Have No FAQs/Guides/Maps - … Haha not so, the physics work the same everywhere! Wandersong is divided into seven acts, as well as a prologue and intermission. The Bard also meets Winston, a total loner who can't even make friends with a dog that he tries to pet at 9:30 PM. Mask will inform The Bard that the ghosts in town has gotten them in a spooky mood, so they say they will go to the graveyard. This suit … I promise! There are two collectibles in Act 4's final chapter. Welcome to the IND13 walkthrough of Wandersong! Head right and get yourself familiarised with the moving platforms and the rotating gears. Wandersong Story walkthrough. Start singing the Overseer’s song next to her, and you’ll get whisked into the spirit world. The graveyard is found in the rightmost screen. Jump onto it and head right while timing your jumps just right. After your conversation with the Baron, head right and exit the room. The Bard can sing and dance at the … Wandersong Story Walkthrough – Act Seven Welcome to the IND13 walkthrough of Wandersong! 1 Story 1.1 Scene 30: The Border 1.2 Scene 31: Forest Monsters 1.3 Scene 32: Lumber Town 1.4 Scene 33: Xiatian 1.5 Scene 34: Rulle Castle 1.6 Scene 35: Across the Border 1.7 Scene 36: Spell Squad 1.8 Scene 37: River Boat 1.9 Scene 38: Mohabumi 1.10 Scene 39: Chaandesh Castle 1.11 Scene 40: … 2K Views. 36 Favourites. The Rainbow Girl appears to them and tries to console them, saying that the Earthsong could … Head all the left to finally meet the Baron. Enter this deep opening and go all the way in to avoid the saw blades above the gear. It takes place in the Ocean, mostly on the Lady Arabica. Talk to him and then head left to where the battle was taking place. Let the second gear take you to the right, and then hop down to the lower gear. ― Mask Dances are techniques learned from Mask, taught to The Bard in secret areas hinted at earlier by Mask. Skip time if necessary and head to the front of the factory to find Peter’s blue-haired crush. Head further left to the factory floor and the skeezy suited man will inform you what you need to do to work at the factory. Each act has one or more scenes, which can be selected after beating the game via the Scene Select. Move right just after the block slams the floor and you’ll easily make it past the block. When you meet Winston at the specified time and place, give him your plate of food and he’ll finally be able to pet the dog. Wandersong, like most adventure games, is best played by exploring it freely yourself. Luckily, it fits you like a glove. A music-themed game, it follows The Bard, a wandering singer, as they go on a quest to gather pieces of a song that will save their world from destruction.In the game, the player uses The Bard's singing to affect the environment, solve puzzles, and defend against enemies. In the intermission, you will play as Audrey. Chismest Note: I have the Switch not the Steam version of the game (but I don't think that matters) During the epilogue i jumped back up to where the cat was and saw a constellation with the symbols: Swirl/Storm, Swipe/Wind, Sun, Moon, Triangle, Swirl/Storm, Star, Raindrop Back in Act … Head past Elmer and all the way up the stairs, past the pink double-doors. This will give you enough momentum to be launched upwards by the next platform. March of the Happy Factory is the fourth act of the game. Wandersong is a musical platforming adventure with an emotional story. Walkthrough Episode 4 - Act Three: Voyage of the Lady Arabica! For now, just keep it flowing forwards at normal speed and get past the blocks. PINNED: Launch options for Wandersong on Linux emlove2349 0 Oct 3, 2018 @ 2:10am PINNED: If a bug is blocking progress for you... banov 2 Oct 2, 2018 @ 10:25am PINNED: We ... Dec 24, 2020 @ 4:24pm SPOILER wout 1 Dec 24, 2020 @ 4:01pm Cannot keep my bindings for more than a single session. This may take several tries, as it requires some precise timing and jumping. And please don't argue with me or ignore what I … You’ll also have an ever-ticking clock at the top of the screen, but don’t worry too much about it, there’s no time limits involved. As he says, he tries to pet her every night at 9:30 pm in front of the Clocktower Pub. Wandersong, like most adventure games, is best played by exploring it freely yourself. Reversed time is marked by a purple ambience, while normal time has orange ambience. Once you make it to the platform, head right. She agrees to help. Defeated the Troll Defeated the Troll Simply sing your way to the Troll in Act 2. Zekava. The Bard and everyone working in the factory tell the Baron that Happy Kid and the factory are not bringing joy as intended. Previous Head right, past the cog and then use the cogs on either side to jump up to a vertically moving platform. Be the world's new hero by taking a musical adventure across the globe in Wandersong for Nintendo Switch. The Let's Play Archive ... Ruby still putting on the grumpy old lady act. He’ll inform you of the timings you can meet his crush: 11:30 am to 6:30 pm in front of the factory. The moving obstacles will get in your way, but you should be able to get past by jumping a lot. If I have any gripes that keep it from being a 10/10 for me, it's that it doesn't really pick up until Act 4, but after that, it is an experience that I will not soon forget. She tells the Bard not to give up, and fades away. From start to finish, Act 4 changed the most during development. Wandersong Story walkthrough. Wandersong Story Walkthrough – Act Seven Welcome to the IND13 walkthrough of Wandersong! After recruiting Peter, he and Miriam can be found dueting after 8:30 PM. Head to the left, and you’ll find the rest of the gang waiting for you. Act 4 had inspiration from the time-based elements in Stardew Valley. From: ZG. 4.1: The Lion's Den The cut scene you see before the mission shows you grabbing the uni of a lowly guard. After conversing with Miriam, you’ll be able to get the piece of the Earthsong. For your second recruit, you need to talk to the musician poet who hangs out on a roof near the Bard’s mom’s house. Act Two: The Performance at the Crazy Raven, https://wandersong.fandom.com/wiki/Act_Four:_March_of_the_Happy_Factory?oldid=741. This may take a few tries to get the timing right. Wandersong Walkthrough Part 1 – Act One: The Haunting in Langtree: Wandersong Walkthrough Part 2 – Act Two: The Town of Delphi: Wandersong Walkthrough Part 3 – The Performance at the Crazy Raven: Wandersong Walkthrough Part 4 – Act Three: Voyage of the Lady Arabica: Wandersong, like most adventure … The Bard is greeted by someone in a Happy Kid costume, who tells them of the newest toy sensation in Chismest, made only at the local factory. Head to the middle of the factory floor and repeat the process for Peter. Repeat his tune to get him playing. This is, without a doubt, the longest act in the game by a country mile. From here, head up the stairs to the white-haired balding man (who has a gold chain around his neck). 10 characters fans hard too think. Let's Play Wandersong by really queer Christmas - Part 4: The Good People of Langtree . Head right to find a long platform that retracts periodically. Also, 10 characters(in no particular order) who I think fans are too hard on. That’s your first recruit done. The Bard makes their way to reach the castle of the Overseer. Once you are between the two saw blades, pause time and walk to the right of the platform to avoid the saw blades. Welcome to Act 5! Head up and wait for the gate to open, then jump past it. Before Audrey is able to kill the Dream King, Miriam shows up and begins to battle her. Hear, you’ll find sawblade-lined blocks that slam the corridor floor. Head right past the platform and you’ll encounter a series of blocks. Restore time to turn the world orange, and run all the way back to the two main gears. Here's an example on how to use my latest meme. 1 Story 1.1 Scene 30: The Border 1.2 Scene 31: Forest Monsters 1.3 Scene 32: Lumber Town 1.4 Scene 33: Xiatian 1.5 Scene 34: Rulle Castle 1.6 Scene 35: Across the Border 1.7 Scene 36: Spell Squad 1.8 Scene 37: River Boat 1.9 Scene 38: Mohabumi 1.10 Scene 39: Chaandesh Castle 1.11 Scene 40: … He says that he is in Order Castle because The Hero came to kill him, so he ran away. Next, repeat the process for Winston, who is standing on top of the coal pile. There's no trickery! This part may take several tries. Head right from here to find Miriam, who’ll tell you about the Overseer’s song. Play as a silly bard and use music to interact with everything on a journey around the world! The Bard takes this opportunity to try and convince the Dream King to teach them the Earthsong, but he refuses, as he wishes to survive as long as possible. Talk to the crush, and after the conversation, take the reply letter back to Peter (remember you can use the shortcut door now). There's no trickery! Interrupting a conversation between Queen Order and the Dream King, Audrey arrives and kills Queen Order instantly. If you’re in need of direction, head to the screen with Beth’s Diner and then hop down to the stairs to find a road that leads out of the city. However, the song does not work, due to the pollution coming from the aforementioned factory. Intermission Skip time until it’s the daytime again and go up to the factory, where you’ll find a skeezy looking man standing by the orange doorway. Let's head back into the village and see what the rest of the town has to say. At the castle’s gate, sing clockwise to lower the gate all the way down. Repeat his tune as well to get him playing his violin. Here, you’re free to explore the city of Chismest, where most people are also rather blue. She has a plan for shutting down the factory, but you’ll need to assemble a team first. To receive exclusive IND13 offers and discounted products for indie devs and indie fans from approved partners, tick here. Wait in the middle, and then repeat the process for the second block. You can also shoot the light bulb through obstacles in the way. Jump over the saw blades and ride the platform upwards. 1.4 Scene 28: Orderscape 1.5 Scene 29: Order Castle 2 Trivia The depressed Bard wakes up in his Mother's house in his hometown, Chismest. The game takes place in 7 different acts, each in a different place with different characters. Next, you’ll encounter another pair of saw blades, but this time, you need to time your jumps between the two saw blades. After going past Ruby's house, the player should find a ledge that they can jump up on, and then two more after that. Talk to the suited man and agree to work in the factory. Wandersong Wiki is a FANDOM Games Community. XD maaaan don't make me go back and show you like, screen shots or video clips of me failing to believe in myself in a way the game recognizes. Full list of all 20 Wandersong achievements worth 1,000 gamerscore. For more information on Wandersong, check out its official website here. Reverse time, and continue climbing up the gears, heading right past the 4-pronged gears. There’s no trick here – you really need to wait until the ‘call hold’ music finishes. Keep hitting the boss with your sword and energy attacks until its health bar is completely drained. 1 Story 1.1 Scene 25: The Sadness 1.2 Scene 26: Chismest 1.3 Scene 27: Workers Unite! Act Four: March of the Happy Factory This act starts rather blue. Get onto the thick platform and speed up time to have the platform launch you up. The Bard's Orderscape consists of many gears and mechanisms, including a device which can change the flow of time according to the notes sung to it. I have just recently finished Wandersong and I cannot get over how good of a game it is. I just wanted to start a discussion because I'm stuck trying to figure out the postgame secret. Keep jumping on the cogs of the bottom gear until the gear to the right reveals a deep opening. 1 Story 1.1 Scene 15: The Coffee Pirates 1.2 Scene 16: Night on the Arabica 1.3 Scene 17: Tatango 1.4 Scene 18: Quest for the Mermaid's Tear 1.5 Scene 19: What a Jerk! After the conversation, you’ll get your next objective: to shut down the factory in the town. Run past them to find a clock immediately after. 1 Story 1.1 Scene 15: The Coffee Pirates 1.2 Scene 16: Night on the Arabica 1.3 Scene 17: Tatango 1.4 Scene 18: Quest for the Mermaid's Tear 1.5 Scene 19: What a Jerk! If you sing clockwise, you can restore the flow of time. With one more person to find, the Bard speaks to Miriam, who is reluctant to help them. The depressed Bard wakes up in his Mother's house in his hometown, Chismest. The Bard gets out of bed and goes outside. Act Five: The War twixt Two Kingdoms 25-29 The Bard seeks the help of Elara, the local Astronomer, who tells the Bard to gather three others to shut down the factory. Act 3 Head up the stairs and exit via the newly opened doorway to the right. With the universe on the verge of extinction, this single-player game challenges you to learn the Earthsong and avert the imminent doom. Sep 1, 2019 @ 4:29pm Act 5 Spell Squad Monster Fight Skip? You’ll need to meet her at night in order to activate the nexus point, as that’s the only time the Annual Lights are visible. From here, head right and you’ll finally find the Overseer’s castle. Wandersong Walkthrough Part 1 – Act One: The Haunting in Langtree: Wandersong Walkthrough Part 2 – Act Two: The Town of Delphi: Wandersong Walkthrough Part 3 – The Performance at the Crazy Raven: Wandersong Walkthrough Part 4 – Act Three: Voyage of the Lady Arabica: This will serve different functions, such as opening paths for you. Act 3 The War twixt Two Kingdoms is the fifth act in the game and by far the longest. Scenes Wandersong Story Walkthrough – Prologue & Act One, Wandersong Story Walkthrough – Act Five (Part 1), Wandersong Story Walkthrough – Act Five (Part 2), Wandersong Story Walkthrough – Act Six (Part 1), Wandersong Story Walkthrough – Act Six (Part 2). We hope that this guide will help you. Answer its questions as you wish and then when you are told to wait, do just that: wait. Once the fairy lets you pass, head right to find a rather odd state of affairs. In the next screen, jump down to the bottom platform, where you’ll find a clock you can manipulate. Make your way up from platform to platform and then head right past a couple of gears. At the next clock, you need to make the time flow forward at double speed. Voyage of the Lady Arabica is the third act in the game. In the original draft for the game, Act 5 was the entire game, and so it had a bit of weight to it. She’ll inform you of the first step of her plan: to infiltrate the factory. 1.6 Scene 20: Mermaids 1.7 Scene 21: Chaoscape 1.8 Scene 22: Chaos Castle On the Lady … The Dream King escapes, and Audrey leaves. After your conversation with the rainbow girl, head down the stairs and out of your house. The spirit world for this act is very orangey. Here, you’ll find a new kind of clock, where you can not only control the direction of time, but also the speed of time. Wandersong Achievements Guide Story Achievements. The Bard sits in bed. For Wandersong on the Xbox One, GameFAQs has 21 cheat codes and secrets. It's ok, we know you're sweet now. Exploring this place can be a bit daunting, as you have no clear objective at present and there’s a lot of people who follow a time schedule. Once you get to the poet, talk to him and he’ll give you his love letter to deliver. It's ok, we know you're sweet now.