In the image below you can see: 1. Other X4: Foundations Guides: 1. Defend Ship: Returns fire on anything that attacks the ship. While it is designed for anti-fighter activities and exploration, in skilled hands it is more than capable of running rings around dangerous enemies such as the Xenon K (literally). I bought a frigate to try and ive tried chain guns on the 4 turrets and they just cant hit fighters,if i get two fighters on me ive had it,i can easily almost facepalm one but if i just focus on one the other one wrecks me from behind. Pulse M has better accuracy, but lower dps compared to Bolt M. Tracking Launcher is very good all-around weapon with guided missiles, but limited ammo. This would be the Beam Turret with 7000/s. (but you should be able to control them by changing view, never tried in x4 but in x3 you could do it(and x rebirth you couldn't). So I'm trying to plan out what turrets to stick on my antigone colossus sentinel carrier thingy and searching around I can't find a really good answer. X4: Foundations. In this x4 foundations turrets guide you will learn how to equip and use turrets on your ship. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous. AI is broken, it can't hit anything. So I look at damage values and there is something odd. Beams often hit but do bugger all. Español - Latinoamérica (Spanish - Latin America). Bp.2 anti-infantry turret, commonly used by the Imperial Army during the Galactic Civil War. Best Turret loadout for Carriers? DF.9, a turret … From my limited experience so far you probably want the highest "Projectile" Speed. Best frigate: Gorgon. Tất cả Thảo luận Ảnh chụp Tranh ảnh Phát sóng Video Workshop Tin tức Hướng dẫn Đánh giá. I made all weapons pretty much as different as i could make them, for different roles. Every ship suffers jump shockafter a jump and a beam ship can do a lot of damage in that time, if it is experienced enough to respond to orders quickly. Please Don't Forget to Subscribe, Comment, Like! Regarding L turrets: Pulse: Allround turret, useful against anything. The Boulton Paul Defiant is a British interceptor aircraft that served with the Royal Air Force (RAF) during World War II.The Defiant was designed and built by Boulton Paul Aircraft as a "turret fighter", without any fixed forward-firing guns, also found in the Blackburn Roc of the Royal Navy.. Ships armed with weapons and turrets can shoot at other ships to deal damage to them. Some weapons also come in different versions where Mk1 is the cheapest and less powerful option, while Mk2 is more powerful and more expensive, and Mk3 being the most powerful and most expensive of these choices. (but you should be able to control them by changing view, never tried in x4 but in x3 you could do it(and x rebirth you couldn't). Beam-armed ships can be deadly when waiting in ambush at a jump point. Very useful turrets if you have access to them. Telling my anti fighter turrets to give it a rest around friendly ships/stations is rather arduous using menus. If you take Launchers, then i suggest to invest in Auxillary for auto ressuply. Looking for a nimble fighter with high fire power capability? I bought a frigate to try and ive tried chain guns on the 4 turrets and they just cant hit fighters,if i get two fighters on me ive had it,i can easily almost facepalm one but if i just focus on one the other one wrecks me from behind. © Valve Corporation. Getting Started - A new game This will vary based on your start in Reforged Eden. They are a great anti fighter weapon now ! :.Discord: http://discord.me/StoneLegionTwitter: http://twitter.com/KaneHartSteam: http Sheilding: 1 L … Weapons you can Use Manually These are the weapons you will use early in the game and are efficient mostly on small and medium size ships… However, the Bolt, Plasma, and Pulse turrets were doing an extra 1k DPS. I've pretty much gone plasma for all turrets on stations though as anything capable of damaging the station is slow enough to hit. I bought a frigate to try and ive tried chain guns on the 4 turrets and they just cant hit fighters,if i get two fighters on me ive had it,i can easily almost facepalm one but if i just focus on one the other one wrecks me from behind. A large turret (in this case bolt, did 15 damage, while a S Mk1 bolt gun did 23. The same amount of credits you would spend on guard duty interceptors would buy you enough anti-fighter capitals to clear any swarm attack. I have been finding controlling my turrets on the oddy vanguard frustrating of late. Best anti fighter turrets :: X4: Foundations Thảo luận chung. X4: Foundations – Basic Concepts for New Players; The Ship Builder UI. Mk1 are as strong as Mk2, but different, really, try them ! Shard Battery: Your shotgun weapon, that's pretty unpopular among players. History has always been written by the victor and great treasures await those willing to take them by force. X4: Foundations – Controls 2. This mod (unofficially dubbed a patch) brings much stronger anti fighter capabilities to frigates and carriers, and buffs the damage on large turrets at a ratio suited for capital ship to capital combat. and yes turret are not precise AT ALL those of the AI and probably yours also. Beam weapons are very short-ranged compared to missile weapons but they can do a lot of damage in a short space of time and they don't need ammunition. CONCLUSION: A turret's damage output is not just a product of damage, reload, magazine, etc, but also barrelamount. Toutes les marques déposées sont la propriété de leurs détenteurs respectifs aux États-Unis et dans d'autres pays. There were a number of models of turrets designed by manufacturers that were suitable for the role. AI is broken, it can't hit anything. especially if you prioritizing fighting over running. From my limited experience so far you probably want the highest "Projectile" Speed. Weapons Last updated: 30/8/2020 (v3.30) Below is a list of weapons in X4, and some quick notes about the columns below; QTY = Quantity fired per shot (ie. Best anti fighter turrets I bought a frigate to try and ive tried chain guns on the 4 turrets and they just cant hit fighters,if i get two fighters on me ive had it,i can easily almost facepalm one but if i just focus on one the other one wrecks me from behind. Only Mesons will work through any thickness of at… Hi all. But this is about the standard survival start you'll do on most other starts in … This patch improves turret damage and tracking significantly, bringing all mounted weapons in line with their MK2 medium counterparts. The weaponsare quite important for a successful playthrough, since they allow us to hunt down enemies but also protect our trading and mining fleets from hostiles. Turrets: Thus even with total Pulse Laser loadout it will have full coverage of all targets and can easily solo huge fleets. Flak: Anti-Fighter - Allround turret. You would think four turrets would do the trick but if the others are like the one on the front then theyre not hitting anything. Remarque : ce formulaire n'est à utiliser QUE pour signaler du spam, de la publicité et des messages problématiques (harcèlement, agressivité, grossièretés). Like the title says, I'm trying to figure out the best weapon config for my heavy fighter. As a related question (latest beta), with a destroyer what M sized turret is best for anti-fighter? © Valve Corporation. Best Destroyer: Odysseus. Combat is so easy. Choice of ship class, type, semi-random default loadouts, save option for loadouts, and view controls along the top-middle. This would be the Beam Turret with 7000/s. Osprey/cerberus have more spread out turrets so possibly better in AI hands. All beam weapons work in a vacuum. X4: Foundations – Sector Map 3. No brainer on this one. Thank you all ! M/S Pulse turrets if ship has such slots. In other words, double. Otherwise thats the fighter drones for, to protect the ship Large turret weapons Plasma or bigger, to attack your targets with main weapons, they cannot track S/M ship because they a L turrets, even if they they were Pulse. I tried shard but they rarely hit. m? Still, they're probably the best anti-fighter weapons (for capital ships) in the game, able to down the most agile fighters at prettylong range. My M sized ship has icons on the HUD for them but I don't have anything for the oddy. Tous droits réservés. Certaines données géographiques de ce site sont fournies par, Español-Latinoamérica (Espagnol - Amérique latine). one shot could spawn multiple projectiles, or have multiple barrels ie. Anti-Infantry Turrets were gun emplacements designed to combat enemy infantry that could be placed on gun emplacements, vehicles, base defenses, and fortresses. All trademarks are property of their respective owners in the US and other countries. m? 5 extra turrets compared to the next best destroyer, and much faster too. All turrets are top-facing allowing the player to focus all weapons on one target easily. It's a cannon that fires at close range. Combat is so easy. In combat, the Defiant was found to be reasonably effective at destroying bombers but was … Is there a keyboard shortcut to cycle the modes instead? eclipse is very good with combat propulsor, combat shield, pulse beam i wreck everything, and easily every frigate i find. like a double barrel shotgun), It works. Im going to go through them all and see what works best but will start with beam,they cant be any worse thats for sure! Heavy fighters will be preferred for Carrier fleets simply because they could deliver strong alpha on a fast notice, knocking out several surface elements on the 1st pass. Beams: Don't bother, they can't kill space flies. Plasmas can't hit the broad side of a barn and ions, while devastating to shields are worthless against the actual ship hull. LOOK no further! All rights reserved. If you want, capture any pirate Phoenix, refit with M pulse turrets (cheap and high projectile speed), go pilot it yourself, land in the middle of the swarm then rotate (roll) in either clockwise or anti clockwise and watch blue vs red fireworks in … X4: Split Vendetta, Ships, drones 13:00, auto turretsand visualsMinotaur Vanguard 24:43Cheers ! Combat & Turret Settings. Each turret's bullet value was set to 1k DPS and I was firing against a target with 1k shield HPS regen. eclipse is very good with combat propulsor, combat shield, pulse beam i wreck everything, and easily every frigate i find. Tất cả Thảo luận Ảnh chụp Tranh ảnh Phát sóng Video … Exist several different types of weapons to choose from, that can help us create fun and effective loadouts. If you are like me and you play X4 and you wonder why your turrets don't even lift, you have to do something about it. As a player who has every plane in the game (excluding premiums, I have a lot but not all) and spent a huge chunk of my time into the game (registered Sept 2013), I think I know this game very well. Personally experience, if budget is not an issue, 2 destroyers should suffice in OOS dealing with 30 odd fighters, maybe even 1 is enough. Trang cửa hàng. Has to be a bug i'm sure, will be fixed. I currently set my L turret to be a tracking missile stuffed with heavy smart missiles and then the rest are beam, is that about as good as I can get? You'll have a seriously nightmarish time with the Dark Rogue starter in Reforged Eden, but that is the hardest start in the game and you'll die a LOT of times. The player has finally a choice, laser, shard, plasma (got a big buff), bolt, beam, they are all good. Clearly ions and plasmas are not it. Still faster than a lot of fighters. X4: Foundations – Basic Concepts for New Players M ships with turrets have a small panel with control modes at the top of your HUD. I have added the ship to the Argon faction so you may see 1 or 2 of them flying around on patrol. Shields will absorb damage taken until they are depleted but only start to recharge after not having taken damage for a period of time. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. X4: Foundations – Crystal Mining 4. Somewhat short ranged but with aoe explosion effect and thus with higher dps than shards (~140 ARG, ~210 SPL). X4 Foundations has several weapon types to choose from. Has to be a bug i'm sure, will be fixed. If you want some anti-fighter weapons, then Tracking M > Flak M > Pulse M <> Bolt. Stats Weapons: 1 Behemoth main gun, 16 M sized turrets. Weapons you can use manually, Turrets, Missiles and Mines. and yes turret are not precise AT ALL those of the AI and probably yours also. This feels less like sabotage and more like straight up destroying them, but whatever. Raptor can have 100 S ships to cover anti-capital. For player flown Rattlesnakes the best anti-fighter is to use the main batteries to snipe them during strafe runs where they are heading straight towards the bridge. Im going to go through them all and see what works best but will start with beam,they cant be any worse thats for sure! 2.